Analisis Penerapan Teknologi Virtual Reality: Systematic Literature Review

Authors

  • Nindya Filza Maharani Universitas Multi Data Palembang
  • Debby Dhia Nadhira Universitas Multi Data Palembang
  • Nabilla Rizanti Universitas Multi Data Palembang
  • Naufal Al Mubarak Universitas Multi Data Palembang
  • Dicky Pratama Universitas Multi Data Palembang

Keywords:

Technology, Systematic Literature Review, Virtual Reality

Abstract

Virtual Reality (VR) technology has changed many things, such as education, healthcare, tourism, business, and architecture. This study collected and evaluated relevant research articles that were published between 2019 and 2024 and utilizes the Systematic Literature Review (SLR) Method to thoroughly analyze the Systematic Literature Review (SLR) method to thoroughly analyze the applications, impacts, and areas of VR technology. The results showed that virtual reality improves students' creative thinking skills, supports interactive learning experiences, helps with health rehabilitation, and increases user engagement in tourism and business marketing. Nonetheless, further research is needed to optimize VR's potential in various industries, especially in neurology, conservation, architecture, and property marketing applications. architecture, and property marketing. This review shows the current advantages of VR and its potential in many fields to shape future progress.

References

A. Auri Pramesti, N. Sopiya, and R. Panigor Sitompul, “SYSTEMATIC LITERATURE REVIEW: PEMANFAATAN VIRTUAL REALITY (VR) SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN,” Jurnal Pendidikan Teknologi dan Kejuruan, vol. 19, no. 2, 2022.

M. A. Robbani and Y. Rosmansyah, “Rancang Bangun Aplikasi Mobile Virtual Tour Menggunakan Foto 360° dengan Objek Penelitian Museum Nasional,” Jurnal Sistem Cerdas, vol. 4, no. 1, pp. 43–55, 2021.

B. Kreatif, S. Sekolah, D. Di, K. Jember, A. Dewi, and S. Langit, “Pengaruh Media Virtual Reality terhadap Keterampilan,” Scientificum Journal, vol. 1, no. 3, pp. 101–110, May 2024, doi: 10.37985/sj.v1i3.10.

A. N. Khomariyah, Y. M. Arif, F. Nugroho, and A. F. Karami, “Evaluasi Usability Pada Simulasi Virtual Reality Perawatan Luka,” Jurnal Informatika dan Teknologi Pendidikan, vol. 4, no. 1, pp. 1–10, May 2024, doi: 10.25008/jitp.v4i1.74.

S. Farodisa, A. Dia, and I. Sari, “A SYSTEMATIC LITERATURE REVIEW (SLR): IMPLEMENTASI MEDIA DAKON PADA PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR,” Jurnal Matematika dan Ilmu Pengetahuan Alam, vol. 1, no. 1, 2023, doi: 10.3483/trigonometri.v1i1.800.

C. Chotimah and I. Rindaningsih, “SYSTEM LITERATURE REVIEW (SLR) ANALYSIS OF THE WORK ENVIRONMENT ON TEACHER AND EMPLOYEE PERFORMANCE,” Academic Journal Research, vol. 2, no. 1, pp. 48–61, Apr. 2024, doi: 10.61796/acjoure.v2i1.59.

N. Filza Maharani, M. A. Nugraha, M. Aldiansyah, and D. Pibriana, “Analisis Metode Dan Bidang Pengembangan Sistem Informasi Menggunakan Systematic Literature Review,” Jurnal Teknologi Sistem Informasi (JTSI), vol. 5, no. 1, pp. 45–56, 2024.

E. R. Rahmi, E. Yumami, and N. Hidayasari, “Analisis Metode Pengembangan Sistem Informasi Berbasis Website: Systematic Literature Review,” Remik: Riset dan E-Jurnal Manajemen Informatika Komputer , vol. 7, no. 1, pp. 821–834, Jan. 2023, doi: 10.33395/remik.v7i1.12177.

A. Apriliani, M. Budhiluhoer, A. Jamaludin, and K. Prihandani, “Systematic Literature Review Kepuasan Pelanggan terhadap Jasa Transportasi Online,” SYSTEMATICS, vol. 2, no. 1, pp. 12–20, 2020, [Online]. Available: https://scholar.google.co.id/.

Google, “Google Scholar.” [Online]. Available: https://scholar.google.com

V. Eldiana, D. S. Saputra, and S. V. Susilo, “IMPLEMENTASI MEDIA VIRTUAL REALITY DALAM PEMBELAJARAN DI SEKOLAH DASAR,” Seminar Nasional Pendidikan, pp. 309–316, 2022.

F. D. Djamil and A. Sulistyo, “IMPLEMENTASI VIRTUAL REALITY DALAM PEMASARAN PARIWISATA (STUDI PADA TAMAN PINTAR DAN PLAY BOTH),” Journal of Information System Management (JOISM) e-ISSN, vol. 5, no. 1, 2023.

A. Auri Pramesti, N. Sopiya, and R. Panigor Sitompul, “SYSTEMATIC LITERATURE REVIEW: PEMANFAATAN VIRTUAL REALITY (VR) SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN,” Jurnal Pendidikan Teknologi dan Kejuruan, vol. 19, no. 2, 2022.

L. Saiful Arif, H. Gunawan, and P. M. Herlambang, “Peluang Penerapan Teknologi Virtual Reality pada Bidang Neurologi,” Seminar Nasional Informatika Medis, 2019.

A. Prambayun, D. Oktaviany, and Y. Fauzia Achmad, “Analisis Potensi Virtual Reality Sebagai Strategi Pemasaran Pariwisata Kota Pagar Alam,” Jurnal Teknik Informatika dan Sistem Informasi, vol. 9, no. 3, pp. 2641–2651, 2022, [Online]. Available: http://jurnal.mdp.ac.id

A. Tania Tsani, M. Purnamasari R, and S. Desi Mulyani, “ANALISIS PEMBUATAN SIMULASI 3D VIRTUAL REALITY SEBAGAI MEDIA TERAPI ACROPHOBIA,” INA-Rxiv Papers, May 2019.

E. Setyawati and H. Triediantoro, “Penerapan Teknologi Virtual Reality dalam Konservasi dan Preservasi Bangunan,” GAES -PACE Book Publisher, pp. 26–49, 2022, [Online]. Available: https://digitalpress.gaes-edu.com/index.php/gaespace/article/view/123

A. Jihan Kusumawati, Sukirman, and M. Miftakhul Rohadi Putra, “PENGEMBANGAN APLIKASI SIMULASI BENDA LANGIT BERBASIS VIRTUAL REALITY MENGGUNAKAN ANALISIS BLACK BOX,” PROSIDING SEMINAR NASIONAL GEOTIK, 2019.

R. Kartika Dewi, “PEMANAFAATAN MEDIA 3 DIMENSI BERBASIS VIRTUAL REALITY UNTUK MENINGKATKAN MINAT DAN HASIL BELAJAR IPA SISWA KELAS V SD,” Jurnal Pendidikan, vol. 21, no. 1, pp. 28–37, 2020, [Online]. Available: https://doi.org/10.33830/jp.v21i1.732.2020

K. T. Martono, D. Eridani, D. Ismy, and S. Isabella, “Jurnal Politeknik Caltex Riau User experience pada Implementasi Virtual Reality sebagai Media Pembelajaran Anak Pengidap Autisme,” Jurnal Komputer Terapan, vol. 6, no. 1, pp. 1–12, 2019, [Online]. Available: https://doi.org/10.35143/jkt.v6i1.3396

T. F. Prasetyo, A. Bastian, and H. Sujadi, “OPTIMALISASI PENERAPAN TEKNOLOGI VIRTUAL REALITY TOUR KAMPUS UNIVERSITAS MAJALENGKA MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE,” INFOTECH journal, vol. 7, no. 2, pp. 15–28, Jul. 2021, doi: 10.31949/infotech.v7i2.1313.

Z. Nadya Utami and K. Ade Sekarwati, “Perancangan Aplikasi Sistem Tata Surya Menggunakan Teknologi Virtual Reality,” Jurnal Ilmiah Komputasi, vol. 19, no. 4, Dec. 2020, doi: 10.32409/jikstik.19.4.363.

N. Marhamah Pratiwi, M. Ilyas Syarif, and Syahrir, “Rancang Bangun Virtual Reality Untuk Media Pemasaran Perumahan (Studi Kasus: Perumahan PT. Butta Gowa Propertindo),” Prosiding Seminar Nasional Teknik Elektro dan Informatika (SNTEI), 2020.

A. Karisman, G. Alfiana, and I. Febria Widy, “Pengembangan Aplikasi Virtual Reality Sebagai Media Pemasaran Yang Interaktif Dan Komunikatif,” Jurnal Ilmiah Komputasi, vol. 20, no. 4, pp. 567–574, 2021, doi: https://doi.org/10.32409/jikstik.20.4.2867.

Published

2024-07-27